A strange little side quest
The mechanics around Aerial Combat Battlefield have roots that stretch far beyond modern browsers. In 1958, Tennis for Two used an analog computer and an oscilloscope to turn simple physics into a playable tennis-like demonstration. Another piece of context lands nicely beside it: Nintendo's Donkey Kong arrived in 1981 and introduced the character first known as Jumpman, who later became Mario. That is the kind of background detail that makes another attempt at Aerial Combat Battlefield feel a bit more connected to the history of play.